Unreal - Divination Moon Update

Work In Progress / 22 August 2022

I adjusted the lighting, created a blueprint to generate the hanging lamps/hooks/chains that hold them, changed model placement, refined gray box models, and established a more consistent system for taking work-in-progress shots of my scene—lovely, needed, updates. 

I have some sketches of the changes I'm making to the original concept, coming soon.

The monumental time is upon us, Houdini arrives

General / 14 June 2022

Houdini arrives with this Donut, from a video series by Houdini Isn't Scary. I'm on video two and can confirm, that it is not scary.

It was enjoyable to make. Thank you to Mippithedork for encouraging me to start learning.

Facets are like onions, they have layers.

Work In Progress / 14 May 2022

Facets aren't like onions. I smoothed these ones out using soften edges in Maya. The FBX were importing into Unreal with hard edges, which while fine for the block out is nice to have gone now. 

I'm going to put a bit more tender loving care into the standing lanterns next. First though, I'm having issues exporting my scene, which, is deliciously scary. So I'm going to resolve that first, I think I need to download...Neihc help me out here :D I think I need to download a set of scripts for Windows. 

My latest updates are below!


Circles of starlight. The astronomical clock meets the armillary sphere.

Work In Progress / 13 May 2022

This is beautiful and the pieces fit together, yet I confess I'm not sure how this works. I'll leave it to the seers.

I modeled this based on yesterday's exploratory drawings, which I'll include here for convenience. The original sphere was extremely basic, not even quite a block out yet, so this is a huge improvement. I dreamed up cute rabbit feet for the stand, but I may skip them because upon looking at the asset in the scene the base is almost never visible. Modeled in Maya and inserted into my Unreal Engine scene as an FBX.

Divination Moon Scene Update

Work In Progress / 12 May 2022

I'm excited to be posting my update. I'm modeling in Maya, refining the block out of the main table. I installed a plug-in that has sped up my workflow, it's saving me a lot of time otherwise spent on keeping the Outliner organized. https://youtu.be/_Ou9WC6gjxY Less time deleting orphan nodes and freezing transforms, more time modeling. 

I don't believe I've posted the candles on the table yet, those were sculpted in ZBrush.

Another sweet update is the lighting improvements. Mippithedork on Unreal Slackers Discord helped me to really make the hanging lights shine! Thank you for helping me Mippi, this looks a lot nicer.

Tomorrow I'm going to model that Horary/Astronomical clock in the background, the big challenge there is that the concept doesn't show it in detail. I sketched out how I expect the pieces to fit together in 3D. There was one circular piece that I'm not sure about but the rest makes sense in my head. 

Latest below!

Colors coming in.

Work In Progress / 28 February 2022

Updates on the colors. Texturing in Substance Painter. Lit and rendered in Marmoset Toolbag.

Retopologizing and retexturing the roller coaster car

Work In Progress / 25 February 2022

To improve my skills, I went back and retopo'd, optimized the UVs, and started retexturing this train car mesh. This is the work in progress render now that I'm starting to texture again. 

Rendered in Marmoset, modeled in Blender, baked high to low in Marmoset, texturing in Substance Painter.

2021 Artstation Recap

General / 11 January 2022

I've been contemplating gray. Gray, after all, is an elegant color, and I LOVE gray. This brings me to where I'm at in January 2022. I'm happy, I'm looking forward to creating new worlds, and new civilizations, to boldly go where no Camille has gone before. I am knowledge, ignorance, fear,  bravery, sorrow, power, and I am excited! I am gray!

Here is to 2021 on Artstation, and with a bright (light gray) heart I welcome 2022 :)

Vertex Colorin' in 2022

Work In Progress / 02 January 2022

Setting up vertex colors on the modified train car. I'm going to do the same workflow on the safety lap bar (not shown here.) When it comes to Substance I'll have one texture set for each, and color IDs based on the vertex colors for each texture set. Happy New Year!

AI generated art

General / 11 December 2021

I was playing with an artmaker called Dream. Came up with this exhibit.